Independent game studio

ProGameX Gaming Studio

ProGameX is public again as a game studio. NIDDAK is live in the browser. Other systems work stays quiet until it is ready. The arena footage is still here, just one level back.

Studio Mode Stealth
Active Project NIDDAK
Archive Reach 60k+
Next Priority Launch
NIDDAK browser duel hero art View

Studio project

NIDDAK Browser Duel

NIDDAK runs in the browser. Hidden choices and challenge links drive it. Private rooms and Arabic/English support are already there.

Browser game Live play MENA-first

Studio direction

Original games from a studio working mostly in stealth.

NIDDAK leads. The arena footage stays nearby as background. Services move one level back.

Premium independent game studio working on varied game projects
01 / Identity

Gaming studio

ProGameX owns original games, competitive systems, archive media, and game strategy.

02 / Live

NIDDAK

NIDDAK is the live project, with browser play and a bilingual market angle.

03 / History

Arena history

Keep the archive visible. Do not let timestamps do the talking.

04 / Commerce

Services behind studio

Keep services and products. They sell better when the studio work leads.

Projects as mission files

Games, prototypes, arena media, and studio services.

A live browser game sits beside systems work, archive media, and services partners can buy.

NIDDAK browser tactical duel artwork
Live project Browser

NIDDAK Tactical Duel

Fast browser duels built around hidden simultaneous choices and challenge links. Private rooms and Arabic/English support are already there.

Open NIDDAK
Original ProGameX tactical strategy system artwork
Original Strategy

Original Strategy Systems

In-house work covers rulesets, progression, board states, ranked loops, and premium fantasy systems.

Prepare case study
Stealth game production workspace for original game development
In house Stealth

Stealth Production Lab

Prototype work stays private while systems design, art direction, production notes, and release timing mature.

Prepare case study
ProGameX arena archive cover art
Archive Arena

Arena Broadcast Archive

The broadcasts stay available. They show where the brand started while the current page points forward.

Open archive

Archive to active line

From arena roots to new games.

The public story keeps the archive close without making it feel like the whole company.

Origin

Competitive roots

ProGameX begins with arena competition, community media, and tournament energy.

Archive

Arena broadcasts

Public VODs show the brand's competitive footprint.

Stealth

Product work

The studio shifts into quieter game and systems development.

Now

Original slate

NIDDAK is public. Other prototypes can surface when there is something concrete to show.

Arena archive

The archive sits behind the current games.

The broadcasts stay available for anyone following the older arena trail.

ProGameX archive feature art
Arena final Broadcast

ProGameX Arena Final

A competitive broadcast kept in the ProGameX media vault.

Watch archive
ProGameX strategy archive art
Arena archive Gameplay

Competitive Arena Match

Match footage from the ProGameX competitive archive.

Watch archive
ProGameX studio archive art
Tournament file Archive

Bracket Broadcast

Competitive coverage kept in the ProGameX archive.

Watch archive

Archive and services

Keep the archive. Lead with the game.

Posts and service pages stay reachable. Products and media stay reachable too. The main route stays on the studio and its games.

Keep

Keep the pages and uploads tied to game development work, esports roots, or studio credibility.

Move

Move commerce and weak archive material under Services or Archive so the first impression stays clean.

Hide

Unlist weak demo paths from navigation and search after review. Preserve the content before changing visibility.

Service shelf

Services sit behind the studio.

Strategy work and technical advisory still sell, but the studio work leads.

AI search facts

Questions that need direct answers.

These answers are short on purpose. Search engines and AI answer tools need clean facts before they need a full pitch.

What is ProGameX?

ProGameX is an independent gaming studio. Its public work starts with NIDDAK. Arena media, prototype work, and services stay reachable without taking over the homepage.

What is NIDDAK?

NIDDAK is a browser duel game built around hidden, simultaneous choices. Players can use challenge links, private rooms, ranked play, and Arabic or English.

Does ProGameX only make card games?

No. NIDDAK is the live public game, but ProGameX also works on strategy systems, competitive loops, arena media, and partner services.

Where does the arena archive fit?

The arena archive gives older followers a route back into ProGameX without dating the first impression. The homepage treats those videos as background.

Work with ProGameX

Bring the next game or strategy project to ProGameX.

Original projects lead. Partners can still ask for planning, game strategy, esports content, and launch support.

Contact Studio