Studio email
[email protected]
Use email for original projects, prototypes, archive questions, and production review.
Project intake
ProGameX does not need a long form to start a useful conversation. Send what you are building, where it runs, what already works, and which decision is stuck.
Private work can stay private. Start with a narrow summary, then move builds, decks, or production notes into a private channel if there is a fit.
Good fit: original games, PvP systems, browser games, archive partnerships, stealth prototypes, and game strategy work.
Studio email
Use email for original projects, prototypes, archive questions, and production review.
Project fit
A rough build, short deck, VOD, ruleset, or milestone question is enough for the first pass.
Private work
Start broad. Share sensitive details only after the project path is clear.
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