Project intake

Start with the game problem.

ProGameX does not need a long form to start a useful conversation. Send what you are building, where it runs, what already works, and which decision is stuck.

Private work can stay private. Start with a narrow summary, then move builds, decks, or production notes into a private channel if there is a fit.

Email the studio

Helpful details

  • Current platform or target platform.
  • Prototype status and one known risk.
  • Player type or market you are aiming at.
  • What you want ProGameX to review first.

Good fit: original games, PvP systems, browser games, archive partnerships, stealth prototypes, and game strategy work.

Project fit

Send the stuck decision

A rough build, short deck, VOD, ruleset, or milestone question is enough for the first pass.

See services

Private work

Keep stealth material narrow

Start broad. Share sensitive details only after the project path is clear.

Studio context