Studio email
[email protected]
Use email for original projects, prototypes, archive questions, and production review.
Project intake
ProGameX does not need a long form to start a useful conversation. Send what you are building, where it runs, what already works, and which decision is stuck.
Private work can stay private. Start with a narrow summary, then move builds, decks, or production notes into a private channel if there is a fit.
Good fit: original games, PvP systems, browser games, archive partnerships, stealth prototypes, and game strategy work.
Studio email
Use email for original projects, prototypes, archive questions, and production review.
Studio phone
Call for project questions, partnership requests, and service orders.
Project fit
A rough build, short deck, VOD, ruleset, or milestone question is enough for the first pass.
Private work
Start broad. Share sensitive details only after the project path is clear.
Company
Registered in England and Wales, company number 17290422. Registered office: 172 Stafford Street, Wolverhampton, England, WV1 1NA.